WARDOGS DMA

WARDOGS DMA

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REQUIREMENTS

  • Windows 10/11 Pro
  • DMA Board
  • Kmbox Net/B+ or Arduino, Makcu, Teensy, Ferrum
  • Fuser

FEATURES


[VISUALS]

  • Box style (Full / Corner)
  • Box fill
  • Skeleton
  • Head dot
  • Name
  • Distance
  • Weapon name
  • Weapon icon
  • Downed indicator
  • Downed color
  • Stance
  • K/D
  • Admin / Dev marking
  • Team check
  • Visibility check
  • Visibility check using real map geometry
  • High quality maps included

[WORLD]

  • Mines
  • Explosives

[AIMBOT]

  • Main aimbot
  • Rage aimbot
  • FOV mode (Normal / Distance Based)
  • Deadzone
  • Upper bones
  • Lower bones
  • Head offset
  • Lock target
  • Target priority

[AIM PREDICTION]

  • Bullet drop
  • Target movement
  • Zeroing (read from the game)
  • Exact intercept
  • Sway lead

[AIM POINT]

  • Aim point mode (Weapon Trace / Static)
  • Hip fire mode (Off / Weapon Trace / Static)

[HUMANIZER]

  • Pause
  • Pixel
  • Curve
  • Offset
  • Reaction
  • Switch delay
  • Stop after kill
  • Aim after kill
  • Second bone after shots

[FILTERS]

  • Team
  • Visibility
  • Downed
  • Scope
  • Muzzle check
  • Max distance

[TRIGGERBOT]

  • Triggerbot
  • Hit validation (Pixel Exact / Horizontal Line-Up)
  • Trigger aim


[WEAPON PROFILES]

  • Profiles per weapon class
  • Profiles per single weapon

[RADAR]

  • Overlay radar
  • Web radar
  • Tactical map
  • Follow view
  • Rotate with view
  • Mortar calculator

[MISC]

  • Automatic reset on new round
    Automatic reset on map change

[READS]

  • Every read adjustable
  • Read report
  • IN DEVELOPMENT

[VEHICLES VISUALS]

  • Vehicle ESP
  • Vehicle radar
  • Occupants
  • Enemy health bar (alternative health data source in development)
  • Chams (player models)
  • Preview tab (Beta): ESP layout on a real player model

[WORLD]

  • Ricochet
  • Objectives (FOB / Hot Zones)

[VEHICLES AIMBOT]

  • Mortar auto-aim
  • Artillery auto-aim

[MISC]

  • Memwrite features

NOTES:

ESP may briefly bug out after a revive or an armor swap.
Distant players outside your line of sight may appear frozen because the game stops animating them.
The game only sends health data to the player themselves. An alternative source for enemy health is being investigated.